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Aeldari

Blades Of Khaine

Seek And Destroy/Security/Recon/Infiltration

Athletic, graceful and utterly lethal, the Aeldari warriors that comprise Blades of Khaine kill teams come together to undertake missions of utmost importance on behalf of their craftworlds. They are dispatched to sever specific strands of fate, ensuring that terrible events they have foreseen never come to pass.

Faction Rules

Aspect Techniques

  • You cannot use more than one ASPECT TECHNIQUE per activation or counteraction.
  • You cannot use each ASPECT TECHNIQUE more than once per turning point.
  • If every friendly BLADES OF KHAINE operative selected for deployment has the same Aspect keyword (e.g. STRIKING SCORPION), you cannot use each ASPECT TECHNIQUE more than twice per turning point (instead of once).

##### Dire Avenger Aspect Techniques

The Slicing Hurricane

Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Reposition action.

That operative can perform the Shoot action during that action (it must do so in a location it can be placed, and any remaining move distance it had from that Reposition action can be used after it does so).

You must select its shuriken catapult, shuriken pistol or twin shuriken catapult for that Shoot action.

Death Of A Thousand Blades

Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Shoot action and you select a shuriken catapult or twin shuriken catapult.

Until the end of that action, that weapon has the Torrent 2" weapon rule, but you cannot select more than one secondary target.

Vigilance Of The Avenger

Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Shoot action and you select a shuriken catapult or twin shuriken catapult. Until the end of that action, that weapon has the Lethal 5+ weapon rule.

Unstinting, Immovable

Use this ASPECT TECHNIQUE when an operative is shooting a friendly DIRE AVENGER operative, and you’ve rolled two or more fails. You can discard one of them to retain the other as a normal success instead.

Raging Heat Of The Dying Flame

Use this ASPECT TECHNIQUE during a friendly DIRE AVENGER operative’s activation. Until the start of that operative’s next activation, you can ignore any changes to its stats from being injured (including its weapons’ stats).

Operatives

Strategic Ploys

Dance Of Death

Select two friendly BLADES OF KHAINE operatives visible to and within 6" of each other. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their positions).

Forewarned

Whenever an operative is shooting a ready friendly BLADES OF KHAINE operative, you can re-roll any of your defence dice results of one result (e.g. results of 2).

Khaine's Vengeance

Whenever a friendly BLADES OF KHAINE operative is shooting an expended enemy operative, that friendly operative’s ranged weapons have the Ceaseless weapon rule.

Ceaseless: Can re-roll any or all results of one value (e.g. all results of 2)

Ruthless Poise

Whenever a friendly BLADES OF KHAINE operative is fighting a ready enemy operative, that friendly operative’s melee weapons have the Ceaseless weapon rule.

Ceaseless: Can re-roll any or all results of one value (e.g. all results of 2)

Firefight Ploys

Bladewind

Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation. During that activation, that operative can perform two Fight actions.

Contempt

Use this firefight ploy when a friendly BLADES OF KHAINE operative is retaliating or an enemy operative is shooting it, after your opponent rolls their attack dice, but before re- rolls.

Until the end of the sequence, your opponent cannot re-roll their attack dice (if your opponent declared the use of any firefight ploys during that sequence that would allow them to re-roll,

that ploy is cancelled and the CP spent on it is refunded).

Fading Light

Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation, before or after it performs an action. During that activation, that operative can perform the Fall Back action for 1 less AP.

Starfall

Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation. During that activation, that operative can perform two Shoot actions.

Equipment

Rune Of Prophecy

Once per battle, after rolling off to decide initiative, you can add D3 to, or subtract D3 from, your result.

Rune Of Shielding

Once per battle, when an attack dice inflicts Normal Dmg on a friendly BLADES OF KHAINE operative, you can ignore that inflicted damage.

Rune Of Foresight

When this equipment is revealed, roll one D3. In the Strategy phase of the turning point equal to the result, you gain 1 additional CP.

Wraithbone Talisman

Once per turning point, when a friendly BLADES OF KHAINE operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.

Ammo Cache (x1)

Before the battle, you can set up one of your Ammo Cache markers wholly within your territory. Friendly operatives can perform the following mission action during the battle:

AMMO RESUPPLY0AP

One of your Ammo Cache markers the active operative controls is used during this turning point.

Until the start of the next turning point, whenever this operative is shooting with a weapon from its datacard, you can re-roll one of your attack dice.

An operative cannot perform this action while within control range of an enemy operative, if that marker is not yours, or if that marker has been used this turning point.

Razor Wire (x1)

Razor wire is Exposed and Obstructing terrain. Before the battle, you can set it up wholly within your territory, on the killzone floor and more than 2" from other equipment terrain features, access points, and Accessible terrain.

Obstructing: Whenever an operative would cross over this terrain feature within 1" of it, treat the distance as an additional 1".

Comms Device (x1)

Before the battle, you can set up one of your Comms Device markers wholly within your territory.

While a friendly operative controls this marker, add 3" to the distance requirements of its SUPPORT rules that refer to friendly operatives

(e.g. ‘select one friendly operative within 6"’ would be 9" instead).

Note that you cannot benefit from your opponent's Comms Device markers.

Mines (x1)

Before the battle, you can set up one of your Mines markers wholly within your territory and more than 2" from other markers, access points, and Accessible terrain.

The first time that marker is within an operative's control range, remove that marker and inflict D3+3 damage on that operative.

Light Barricades (x2)

Light barricades are Light terrain, except the feet, which are Insignificant and Exposed. Before the battle, you can set up any of them wholly within your territory, on the killzone floor and more than 2" from other equipment terrain features, access points, and Accessible terrain.

Heavy Barricade (x1)

A heavy barricade is Heavy terrain. Before the battle, you can set it up wholly within 4" of your drop zone, on the killzone floor and more than 2" from other equipment terrain features, access points, and Accessible terrain.

Ladders (x2)

Ladders are Insignificant and Exposed terrain. Before the battle, you can set up any of them as follows:

  • Wholly within your territory.
  • Upright against terrain that’s at least 2" tall.
  • More than 2" from other equipment terrain features.
  • More than 1" from doors and access points.

Once per action, whenever an operative is climbing the terrain feature a ladder is placed against, treat the vertical distance as 1" if the ladder is within that operative’s control range during that entire climb.

Portable Barricade (x1)

A portable barricade is Light, Protective and Portable terrain, except the feet which are Insignificant and Exposed.

Before the battle, you can set it up wholly within your territory, on the killzone floor and more than 2" from other equipment terrain features, access points, and Accessible terrain.

Protective: While an operative is in cover from this terrain feature, improve its Save stat by 1 (to a maximum of 2+).

Portable: This terrain feature only provides cover while an operative is connected to it and if the shield is intervening (ignore its feet).

Operatives connected to the inside of it can perform the following unique action during the battle:

Move With Barricade1AP

The same as the Reposition action, except the active operative can move no more than its Move stat minus 2" and cannot climb, drop, jump, or use any killteam's rules that remove it and set it back up again (e.gh. HEARTHKYN SALVAGER Fly, MANDRAKE Shadow Passage).

Before this operative moves, remove the portable barricade it is connected to. After it moves, set up the portable barricade so it is connected again, but the portable barricade cannot be set up within 2" of

other equipment terrain features, access points or Accessible terrain. If this is not possible, the portable barricade is not set up again.

This action is treated as a Reposition action. An operative cannot perform this action while within control range of an enemy operative, or in the same activation in which it performed the Fall Back or Charge action.

Utility Grenade - Smoke (x1/2)

When you select this equipment, select two utility grenades (2 smoke, 2 stun, or 1 smoke and 1 stun).

Each selection is a unique action your operatives can perform, but your kill team can only perform that action a total number of times during the battle equal to your selection.

SMOKE GRENADE1AP

Place one of your Smoke Grenade markers within 6" of this operative. It must be visible to this operative,

or on Vantage terrain of a terrain feature that is visible to this operative. The marker creates an area of smoke 1" horizontally and unlimited height vertically from (but not below) it.

While an operative is wholly within an area of smoke, it is obscured to operatives more than 2" from it, and vice versa.

In addition, whenever an operative is shooting an enemy operative wholly within an area of smoke, weapons with the Piercing 2 or Piercing Crits 2 weapon rule have the Piercing 1 or Piercing Crits 1 weapon rule (respectively) instead, unless they’re within 2" of each other.

In the Ready step of the next Strategy phase, roll one D3. Remove that Smoke Grenade marker after a number of activations equal to that D3 have been completed

or at the end of the turning point (whichever comes first).

An operative cannot perform this action while within control range of an enemy operative, or if you have reached the total number of times your kill team can perform it.

Utility Grenade - Stun (x1/2)

When you select this equipment, select two utility grenades (2 smoke, 2 stun, or 1 smoke and 1 stun).

Each selection is a unique action your operatives can perform, but your kill team can only perform that action a total number of times during the battle equal to your selection.

STUN GRENADE1AP

Select one enemy operative visible to and within 6" of this operative. That operative and each other operative within 1" of it takes a stun test. For an operative to take a stun test, roll one D6: on a 3+, subtract 1 from its APL stat until the end of its next activation.

An operative cannot perform this action while within control range of an enemy operative, or if you have reached the total number of times your kill team can perform it.

Explosive Grenade - Frag (x1/2)

When you select this equipment, select two explosive grenades (2 frag, 2 krak, or 1 frag and 1 krak).

WeaponATKHITDMGSpecial
Frag Grenade44+2/4Rng 6", Blast 2", Saturate

Explosive Grenade - Krak (x1/2)

When you select this equipment, select two explosive grenades (2 frag, 2 krak, or 1 frag and 1 krak).

WeaponATKHITDMGSpecial
Krak Grenade44+4/5Rng 6", Piercing 1, Saturate

Breaching Charge

Once per battle, when a friendly operative performs the Breach action, you can use this rule. If you do, that operative can perform that action for 1 less AP (to a minimum of 1AP) as though it had the word "breach marker" on its datacard.

Building Your Roster

A BLADES OF KHAINE KillTeam is composed of:

- 1 BLADES OF KHAINE operative selected from the following list:
  - DIRE AVENGER EXARCH with one of the following options:
    - Shuriken catapult; fists
      - Twin shuriken catapult; gun butts  
    Or one option from each of the following:
    - Diresword or power weapon
      - Shuriken pistol or shimmershield
  - HOWLING BANSHEE EXARCH with one of the following options:
    - Mirrorswords
      - Shuriken pistol; executioner
      - Shuriken pistol; power weapon
      - Shuriken pistol; triskele
      - Triskele; power weapon
  - STRIKING SCORPION EXARCH with one of the following options:
    - Shuriken pistol; biting blade
      - Shuriken pistol; scorpion’s claw & chainsword
      - Twin shuriken pistols; twin chainswords  
- 7 BLADES OF KHAINE operatives selected from the following list:
  - DIRE AVENGER WARRIOR
  - HOWLING BANSHEE WARRIOR
  - STRIKING SCORPION WARRIOR